![]() It's an unspoken contract between the players and the studio. It's a continued investment of time and money on the part of the players. But sitting back, doing nothing and watching this franchise atrophy and ultimately die from neglect is not something I want to be a part of. It's possible that they are doing this to make EQ compatible with the EG7 Games Launcher that is coming. Sure, the 64 bit client update is good news but Darkpaw has not fully explained the benefits that will accrue because of this. It's not fair that money that we are paying is not being properly reinvested back into the franchise. The money we pay to play EQ each month is subsidizing the other games that Daybreak is responsible for. In a way, that scenario explains the predicament of loyal EQ subscribers. The American Revolutions got started based on the slogan: The vocal EQ community is seen as an annoyance rather than valued stakeholders in the franchise. Meaningful and thoughtful communication from Darkpaw to the existing players is pretty much non-existent. This franchise seems to be slouching towards oblivion. With no new players coming in, how can we expect them to replace those that leave? It's like they don't even care about churn. Given the scandals at other MMO studios and player fatigue with blockbuster MMOs, there is zero outreach from Darkpaw to new players who might be a perfect fit for EverQuest. All we get is an annual token Producer's Letter and we don't even have a proper producer at that. Players are kept in the dark about the future of EverQuest. ![]() We have no discernable product roadmap for EQ. Layoffs are commonplace.Īs it stands now, the EverQuest franchise doesn't have an evangelist to spread the word about EQ or to even reassure the existing players. Most of the devs have left for greener pastures up the road in Irvine. They even created Darkpaw as a way to consolidate the EverQuest part of Daybreak but to this day it seems very little has changed. Yet in all of their investor presentations they never fail to leverage the history and street cred of EverQuest. I may be wrong but I have not seen any evidence that they care in the slightest about investing in the future of the EverQuest franchise. Both Jason Epstein and Ji Ham have been running Daybreak for 7 years now. The name of the studio was promptly changed from SOE to Daybreak Games. SOE was purchased in 2015 by Columbus Nova. Both of the things I just mentioned cost money and the new management decided to spend it on EverQuest. You might want to try seeing the glass as half full versus half empty or worse is my suggestion. What I see happening so far is new hires, announcement of the move to a 64 bit client and good news that it solves memory problems now, reduces existing crashes and offers opportunities for the future. All the folks who own all those decisions are gone now. ![]() It seems reasonable to me to give the new owners more time before forming any dire conclusions based on management decisions made prior to their taking ownership. February 23, 2016.Whether or not one believes in God, there is undeniable wisdom in this simple and timeless prayer. "Build Your Way Up in 'Project Highrise' ". "Project Highrise Aims To Be A Modern SimTower".
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